![]() The only trick is that due to the simplified control setup, the Dreamcast chooses what exactly your player does, be it reaching overhead for a smash, diving for a ball, reaching around the back for a definite crowd pleaser, or some other fancy-smanshy move (I managed to make Courier hit the ball between his legs a couple of times). You can also achieve varying shot strength by pushing forward or backward on the thumb pad just before and after contact with the ball. You can hit the ball anywhere you'd like if using the analogue thumb pad (maybe digital as well - I haven't tried it out too much), and this including hitting the ball into your net or outside of the court (I can do both with much consistency, thank you very much). There should be no awkwardness in how to hold the racket or run around the court.Įven with this simplicity, Virtua Tennis provides the full tennis experience. He's already mastered the basic shots, and now he needs to make use of them for the best strategy against someone who's mastered the basic shots as well. You could say this is exactly how a pro plays tennis. It's a quick process figuring out what does what, and you're then left alone to deal with matters of tennis strategy rather than struggling clumsily around with a controller. Movement is achieved through either the analogue or digital D-pads, although analogue seems to be the way to go, despite the game's origin as an 8-way joystick-controlled arcade title. You can also do a mid-range lob, and cancel a shot in mid progress. The game uses a simple two button setup, with one button for a standard stroke and another for lobbing. Anyone can pick up Virtua Tennis and after a couple of matches find themselves dashing across the court like a pro. This is true, surprisingly, even if you don't care for tennis as a professional sport, something that can't necessarily be said of most other sports games.
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